The simple fact of the matter is this – we were all kids at some point of our lives, some of us even refuse to age on some level (often more than one), we have fond memories of a simpler time, a time when we did not have to concern ourselves with money and obligations, but perhaps more than anything else, we miss the simple time when we could play something for hours.

Some of us played with toy soldiers, some with barby dolls and some just played outside, but regardless of how we chose to play, we did it anyway we could.

Electronic arts and other companies like it are basically relying on today’s kids and the remains of the childhood spirit in those of us who aren’t as young any more to establish and maintain its successful games, but is trading in Electronic arts binary options really as easy as playing a game?

Start trading binary options now.

Trip Hawkins was leaving Apple Inc. and about to start his own business venture in 1982, he named that venture Amazin’ Software, Hawkins was convinced that video games in various formats were the next big thing in entertainment and wanted to take hold in the nearly unexplored field.

Hawkins spent months perfecting his business plan as the company grew slowly, he first went about radically changing the way programs were treated – he strongly believed that video games were an art form waiting to be discovered so he referred to programmers as software artists, he also believed that for the new company to be successful it had to bypass traditional marketing methods and did so by offering the company’s software directly to retailers, allowing him to hang on to a bigger piece of the income pie.

EA made a rare misstep early on when it bet heavily on the Commodore Amiga system as the likely replacement of the apple Macintosh, but when PC compatibles took over the market it was still able to recover quickly and was even in a great position to take advantage of a new emerging force out of Japan by the name of Nintendo.

The growing video game market of the mid 90’s served to catapult EA to the top of the game producer charts, with an endless amount of quality titles and franchises such as Madden Football, Command & Conquer, FIFA, Need For Speed, Medal of Honor and many more become worldwide hits across multiple gaming platforms, EA is currently the 3rd largest gaming company in the world in terms of yearly sales, with just under $4 billion in 2013 alone.

Throughout its history EA has not been without its fair share of controversies – from employment practices (some developers have claimed they were made to work 100 hour long weeks), to software protection on its games that forced “always on” internet connections as well as other limitations, EA was even voted as the “worst company in America” in 2012 in a pole the included over 250,000 people.

But in spite of all that controversy, EA has continued to take advantage of the ever growing market for video games, so if it’s an investment in Electronic arts binary options that interests you, we would suggest you not only observe the cash flow and earnings reports, but in an industry that seems to be much more heavily reliant on crowd opinion for success and continued viability make sure you keep a close watch on the critical reception for EA’s games, as gamers seem to have realized the power they hold over such companies, and a disastrous game can have great impact on a company’s income, even if that company is as large as EA.

Successful trading on Electronic Arts binary options can result in you playing football, conquering earth or alien planets and trying to avoid the police hot on your tail, in games, of course…